Rpg maker mv bind pictures to map5/24/2023 ![]() ![]() Just a single overlay require up to three thousand more resources compared to regular tiles if using common parallax mapping techniques. I mean no disrespect to him, but as I mentioned, when you start adding layers, parallax mapping, and other complexities to imitate a proper top-down RPG game, the engine just starts slowing down.Īce games are viable for lower-end systems, but not MV if using the parallax mapping technique because of how the engine programmed and it calculates 48x48 tiles, layers, and various things.
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